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 Nightingale, Ceres

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Ceres
Admin Level 3
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Posts : 1210
Join date : 2010-05-12

Character sheet
Health:
55/9999  (55/9999)
TP:
45/999  (45/999)
EXP:
25/100  (25/100)

PostSubject: Nightingale, Ceres   Tue Feb 15, 2011 10:51 pm

Hiten Mitsurugi
The following below in this section are more than likely from Rurouni Kenshin and credit for the skill(s) goes to the creators.

Name: Ryūmeisen
Health Deduction: -2 per damage post
TP Required: -5
Level Requirement: 1
Description: This technique may only be used by those who have learned Hiten Mitsurugi. This moved is preformed by seeming to slash at the opponent while holding the sheath of the sword in the other hand. When close to the opponent, instead of slashing at them the user uses extreme speed to sheath the sword. When the hilt hits the sheath an ultra sonic sound is created and blasts into the target's ear, temporarily stunning the auditory nerve. This works well when the target's nerves are in a frenzy or have extreme/sensitive hearing because the sound will travel deep into the ear, through the auditory canal and deeper into the semicircular canal where the equilibrium is controlled, setting it off. Basically it causes the opponent to constantly be in a type of pain for an amount of time. When used on targets with nerves that are in a frenzy or have extreme/sensitive hearing, causes them to be extremely off balance due to their equilibrium being set off.
Disadvantages:
    Using this will most likely cause the user to be hit by an opponent due to the fact that they are being close to the opponent and they're not protecting themselves.
    The affects are only temporary and if the opponent is determined enough they can halt the on going affects by damaging their own ear canal, an example would be shoving either their index finger or middle finger in their ear far enough that the ear begins to bleed more than it already is. [However this only works for those who's mind does not recognize the body is in pain or can grind their teeth together and bare with the pain]
    The lasting effect only lasts for three posts made by the opponent after the first bit of damage has been dealt.


Name: Souryūsen
Health Deduction: -30
TP Required: -15
Level Requirement: 4
Description: This technique may only be used by those who have learned Hiten Mitsurugi battōjutsu techniques. The user takes a stance where the side of the body of the hand used to draw the sword is facing the target. When the opponent is close enough the user leans forward a bit so that the leg that is towards the opponent is bent a bit at the knee. In the same motion the user draws the sword with extreme speed. Due to this technique being a double battojutsu, should the first swing miss the user follows through with a slash from the scabbard. However only one of these may hit the opponent.
Disadvantages:
    Only one of the slashes may hit the opponent, meaning if the first hits, the scabbard is not used.
    For Ceres, the first slash is slightly slower than the original technique since she uses a sakabatō which is why there's a second slash with the scabbard.
    After using this battōjutsu, the user is slowed down by a few seconds, bringing their speed down to that of someone who is only a little bit above average speed.


Name: Ryūtsuisen
Health Deduction: -7
TP Required: -6
Level Requirement: 2
Description: This technique may only be used by those who have learned Hiten Mitsurugi sword techniques. The user jumps high up into the air then slashes down at the target, using their body weight and the pull of gravity to increase the power of their strike. This is a quick technique since all who have learned Hiten Mitsurugi have an extreme amount of speed that some humans think is godlike back in older times. An afterimage is usually left standing on the ground when the user jumps up into the air, allowing them to dodge a strike coming at them and preform a strike themself.
Disadvantages:
    Cannot dodge things that are homed in on the user
    Has a higher chance of being blocked if not being used for the first time/suddenly or to counteract someone's skill.


Name: Doryūsen
Health Deduction: -6
TP Required: -4
Level Requirement: 1
Description: This move can only be used by those who have learned the Hiten Mitsurugi style. The user swings the sword hard and quickly near the ground so that the strike forces airwaves and rocks from the ground to fly quickly at the opponent.
Disadvantages:
    Can be blocked or dodged if the opponent has the time and speed to.
    The rocks and airwaves would be considered projectiles. [the rocks are obvious but the airwaves would simply vanish if blocked instead of being forced back if a counter calls for that]


Name: Ryūkansen
Health Deduction: -9
TP Required: -7
Level Requirement: 2
Description: This move can only be used by those who have learned the Hiten Mitsurugi style. Mainly used to side step thrusting type attacks and spin 180 degrees so that one can hit the opponent in the back or the back of their neck with their sword, this skill aims for an opponent's weak side which is usually the back or behind them. Ceres can do this with thrusting type attacks and straight forward attacks while the opponent is near (example a straight a punch). If she does this with any other kind of attack or while the opponent isn't attack but just near she will either receive damage from the attack or will be able to be immediately attacked after.
Disadvantages:
    If she does this to side step other things she will still receive damage
    If the opponent isn't attacking and she uses this she can be immediately attacked and may not be able to dodge


Name: Ryūsonsen
Health Deduction: -16
TP Required: -11
Level Requirement: 3
Description: This move can only be used by those who have learned the Hiten Mitsurugi style. Using the immense speed that is gained from learning Hiten Mitsurugi, the user attacks the opponent in multiple blows that will result as feeling as one by the time the attack is over. It can seem as if wildly swinging the sword in flashes. Because of this the user will become a blaze of essence and swordwork.
Disadvantages:
    Can be blocked
    Can be dodged if quick enough


Name: Battōjutsu - Hidden Dragon Slash
Health Deduction: -20
TP Required: -16
Level Requirement: 4
Description: This move can only be used by those who have learned the Hiten Mitsurugi style. The user draws the sword from the sheath to increase power and speed. This attack focuses the exalt's might in a quick flash of the blade. After the attack the sword is resheathed. This can be used to counter.
Disadvantages:
    Has to be within range of the opponent to hit.
    Since the sword is resheathed after the attack it must be unsheathed.
    Sword must be sheathed before using this attack.


Name: Hiten Mitsurugi; 'God Speed'
Health Deduction: -0
TP Required: -24
Level Requirement: 4
Description: Because of her training in the Hiten Mitsurugi style, Ceres has developed a lot of speed. This style has also been known for it's users have 'god like speed'; speed that seems to be close to teleporting but is just movement of running. Ceres can use this for short burst moments, seeming as if she teleported, to avoid, dodge, or sneak up on a target with seconds or less. This skill leaves an afterimage behind for a short moment as well. However it takes a good deal of energy to move like that.
Disadvantages:
    Takes a good deal of energy
    Cannot be used twice in a row


Sword Techs
Usual sword kind of techs

Name: Tachikiru
Health Deduction: -0
TP Required: -5
Level Requirement: 2
Description: The user uses the blade of their sword to block physical attacks. The block is done by putting one hand near the top of the blade and the other hand holding the sword normally for support. This can also block projectiles.
Disadvantages:
    Has to face the direction that the user wants to block
    User will get pushed back a bit and has a chance of following over.


Name: Counter
Health Deduction: -9
TP Required: -5
Level Requirement: 2
Description: The user purposely takes a hit and then counters by slashing with their weapon while the opponent is near by.
Disadvantages:
    User still gets hurt
    Target has to be near


Name: Basic Slash
Health Deduction: -2
TP Required: -1
Level Requirement: 1
Description: A basic slash from Ceres's sakabato. It doesn't cut but it can still hurt.
Disadvantages:
    Doesn't cut.
    Doesn't hurt a lot


Name: Slash
Health Deduction: -4
TP Required: -2
Level Requirement: 1
Description: A slash from Ceres's sakabato when she flips her hold on it so that she's using the blade side that can cut.
Disadvantages:
    Still doesn't hurt much
    Still basic


Wind Magic/Skills

Name: Wind Blade
Health Deduction: -4
TP Required: -3
Level Requirement: 1
Description: By waving a hand or slashing out with the sakabatō, a blade of wind forms and flies quickly at the opponent. The blade of wind is only 3 feet long but very fast.
Disadvantages:
    The opponent must be at least 10 yards nearby or the wind blade will vanish
    The blade is only 3 feet long


Name: Whirlwind
Health Deduction: -3 if the opponent is in range
TP Required: -8
Level Requirement: 2
Description: The area around the caster fills with spiraling wind. This wind is moving quick enough to cause cuts on opponents that enter the area. This spell is mainly used to protect the caster from physical attacks or can throw projectiles off course.
Disadvantages:
    The area is only 2 feet in radius around the caster
    Earth spells can get through if they go underground


Name: Howling Wind
Health Deduction: -6
TP Required: -3
Level Requirement: 1
Description: By taking a breath and then breathing it out in the direction of the opponent, a strong force of wind heads towards the opponent. This wind travels at a fast enough speed that it can cut and also makes a howling sound. Due to the wind being breathed out, this only goes in one direction but goes fast enough so that it has a fifty percent chance of hitting.
Disadvantages:
    Only goes one direction(forward), since it's being breathed out
    It has a small width, aiding to that chance of missing
    It's a fifty/fifty hit or miss
    Has to be at least fifteen feet near the opponent, the attack cannot reach from any farther back.


Name: Tempest
Health Deduction: -7 (for opponents) -3 (for user and allies)
TP Required: -10
Level Requirement: 3
Description: A violent wind storm forms in the area(topic). The strong winds are violent enough to makes small shallow cuts on the beings within the area. This will harm all beings within the area, including the user though the user isn't hurt as much. This also means that the user's allies are a target but they too are only hurt the same amount that the user of this skill is hurt. This can also blow other things in the area away.
Disadvantages:
    The user and their allies are also a target of this skill
    Only lasts for 6 posts (not counting the one where this was made. Count both the user's and one of the opponent's)


Name: Air Pressure Type 1
Health Deduction: -0
TP Required: -10
Level Requirement: 2
Description: The wind/air around the user stays at the same speed, pressure, etc for the duration of a battle.
Disadvantages:
    No one is hurt
    Isn't really controlled, just keeps the wind around the user normal [the way it was before the battle]
    If Tempest is in play and then this is used then Tempest is canceled.


Name: Air Pressure Type 2
Health Deduction: -10 (for level one) -17 (for level 2)
TP Required: -8 (for level one) -14 (for level 2)
Level Requirement: 3
Description: Can be used on two different levels. Level One: Creates massive air pressure around the target, enough that cracks in the earth start to form. The air pressure pushes the target down quickly and harshly for only that moment to cause damage. After damage is dealt the air pressure lifts quickly to the point that's it's unbalanced for a moment, causing the target to be tossed into the air. Level Two: Same as level one only it's more focus, being able to be used on a specific part of the opponent's body {example: arm} to the point that the limb breaks. Also with level two, the opponent isn't tossed into the air.
Disadvantages:
    Both can only hurt one target
    Level one only lasts for a moment.
    Level one cannot kill unless the target is already near death {low HP}
    Level two can only aim for parts like the arms, hands, legs, feet, etc.
    Level two cannot aim for parts such as the head or throat
    Level two cannot kill, if target is low on life and would die from Level two the target's HP would go down to 1 not 0.


Name: Thousand Blades
Health Deduction: -15
TP Required: -18
Level Requirement: 3
Description: Several Wind Blades shoot out after a motion similar to swinging. The Blades are quick but slightly less precise then the usual one Wind Blade. The Blades usually surround the opponent but can be used in only one direction
Disadvantages:
    Can be dodged if quick enough.
    Takes more strength than Wind Blade.
    Each blade is only three feet long
    Each blade only travels a distance of 13 yards


Name: Pierce
Health Deduction: -5, -2 for next post, -3 for post after that, -4 until the spell is completed
TP Required: -15
Level Requirement: 5
Description: This skill requires physical contact. When touching the opponent the user sends a blast of air through them that seems to 'pierce' the skin however, no physical damage is done. The pierce only effects the muscles, tendons, nerves, and veins. This means that no skin is pierced through to bleed but any of the previous mentioned things may be pierced and caused internal bleeding. The wind is able to get through without harming the skin because of the wind goes around the skin particles and fuse together to make a type of wind needle after getting past the layers of skin. Due to this, the opponent may not realize they're injured until it's serious. The damage made by this progresses over time as well, doing little amounts of damage to the opponent's insides over time.
Disadvantages:
    This cannot be used on the heart or brain or in a vital area like them.
    The damage is low until it has progressed enough
    Lasts for ten posts counting this one (count the user's posts).
    This can be healed/canceled by a spell that cures the inside of the opponent's body but they have to know that it's there


Name: Suffocation
Health Deduction: -3 per post
TP Required: -7 per post
Level Requirement: 4
Description: The user cuts off the air around a target however this is very slow and will automatically end after a certain point. Because of no air, there is a strong pressure on the target's throat. This takes MP from the user constantly unless they end it sooner.
Disadvantages:
    Automatically ends when the target's health reaches 20
    If the target's health is 22 or 21, the spell will also end since it cannot go pass 20
    Obviously it can't kill because it stops the moment the target's health reaches 20
    Can only be used on one person at a time


Name: Swirl
Health Deduction: -10
TP Required: -7
Level Requirement: 2
Description: By taking a breath and then breathing it out in the direction of the opponent, a strong force of wind heads towards the opponent. This wind travels at a fast enough speed that it can cut and also makes a howling sound. Similar to howling wind only when the user blows out the air, the air goes out towards the target in a spiral, covering more area so there is higher chance that it will hit the opponent. Because of the swirl, it can make more cuts and thus stronger than Howling Wind
Disadvantages:
    Only goes one direction(forward), since it's being breathed out
    Has to be at least fifteen feet near the opponent, the attack cannot reach from any farther back.
    Has a diameter of 3 feet.


Name: Wind Slash
Health Deduction: -5
TP Required: -3
Level Requirement: 1
Description: A basic slash of wind. The user must be near the target to preform this. Specifically it's done by the user acting as if their hand was a blade and they slash out at the target
Disadvantages:
    Needs the target near
    Doesn't do a lot of damage


Name: Wind Split
Health Deduction: -16
TP Required: -9
Level Requirement: 3
Description: The user uses the air near the opponent and sharpens it for a split second while the opponent is moving causing a large amount of cuts over the opponent. This can make a bloody mess and end up looking worse then it really is but still does a deal of damage. If tempest is in play and this is used though the opponent doesn't have to be moving.
Disadvantages:
    Opponent must be moving unless Tempest is in play
    Does less damage then one would think [the amount of blood being splashed makes it looks worse than it is]


Name: Breath of the Soul
Health Restoration/Deduction: {Restores by the amount of MP used/Decreased by amount of TP restored}
TP Required/Restoration: {Restores by the amount of HP sacrificed/Decreased by amount of HP restored}
Level Requirement: ???
Description: Ceres uses the wind so close to life to either restore her HP or MP. It can only be used on one or the other at a time. To restore her HP, Ceres exhales a breath which curves as if going into her chest to her heart. To restore MP, she inhales, a gust of wind blowing through her chest and up into her mouth. The one she chooses to restore is restored by the amount of the other she offered or sacrificed. {Example: Sacrificing 10 HP will restore 10 MP}
Disadvantages:
    Can only be used on either HP or MP at one time
    Cannot be used again until 2 posts of the user {Not counting the one it was made in}

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Elena
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Posts : 3149
Join date : 2010-05-12
Age : 372
Location : In the Darkest Shadows or the darkest places.

Character sheet
Health:
40/9999  (40/9999)
TP:
20/999  (20/999)
EXP:
40/100  (40/100)

PostSubject: Re: Nightingale, Ceres   Tue Feb 15, 2011 10:52 pm

UPDATED!!!

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