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 Technique Template and Rules

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Ceres
Admin Level 3
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Posts : 1210
Join date : 2010-05-12

Character sheet
Health:
55/9999  (55/9999)
TP:
45/999  (45/999)
EXP:
25/100  (25/100)

PostSubject: Technique Template and Rules   Tue Feb 15, 2011 9:15 pm

Full Explanation | Short Run Down | Template

[Please note two things: 1.) You must have 'Allow HTML' marked as 'Yes' in your profile preferences to be able to use the set up that jumps you down the page so you don't have to scroll. 2.) These are subject to change.]

Full Explanation
First, when battling you must keep track of both your Health and your TP. It also doesn't hurt to keep track of the opponent's in case someone forgets to post how much they have left at the bottom or top of their post. It is however recommended [and highly appreciated] if you put it in EVERY post during the battle, whether you're posting a skill to use or not. Until the battle is over, we'd like you to so it's easier for the admins to follow when looking the battle over.

In 'battles' your character can die sadly. Though an actual battle must be approved by an admin ahead of time. We don't want level 10s killing level 1s for no reason. I don't care if they're annoying you. No killing unless approved! [That's final unless specific events are in place and said otherwise]

In a friendly battle, also called a 'spar', you don't have to worry about dying. When your health hits 0 in this case, your character just passes out for awhile. It's usually best for one of the participants to declare the spar at an end before this happens though cause I don't think anyone wants to have their character pass out a bit, not being able to post.

If a skill says in the level requirement a level that you have not reached, then you cannot use that skill because technically you have not 'learned' that skill [if you want to go by game terms].
Example:
Level Requirement: 7
Your level: 6
Skill cannot be used

Level Requirement: 4
Your level: 6
Skill may be used


Technique Points are like Mp that you see in all kinds of games. It can be thought of as MP, Mana, TP, SP, or Stamina. If you run out, you can't use any of your skills so be careful.

So while thinking about that, I'm going to run down through something real quick.

I'm sure most of us have played video games before. So this should be familiar. When you play a game you start out at level one. You gain experience from fighting monsters or others. When you reach a certain amount of experience (EXP) you gain a level. When you gain a level you sometimes learn new skills. In a way, on here you already know what you'll learn when you get up in level since when a skill is approved a level is put on it. So in a way, your character learns it's skills by going up in level. In some games you can get skills from events. Here, going to some classes can give you skills or EXP. Skills in games cost something, in some games it's called MP, others it's called Mana, TP, SP, energy, Stamina, etc. Here, we'll call it TP for now on since calling it Technique Points makes more sense then 'Magic Points' since some things wouldn't be called 'Magic.'

I think that's everything about that.

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Short Run Down
  • Be clear on descriptions. Loop holes are always looked for when fighting.
  • Do not use techniques that have not been approved by an official administrator or moderator.
  • You cannot use skills that are within your level
  • If you do not have enough TP then you cannot use a skill
  • When in an official battle, at the end of your post keep track of a running total of how much life and TP you have remaining. (Even if you are not using a technique in your post)
  • When in an official battle, copy and past into your post the skill(s) you are using
  • Try not to exceed to skills per post
  • Skill that will restore TP without decreasing HP instead will more than likely not be accepted.
  • In spars, if your health hits 0 you are knocked out. In official battles, unless stated otherwise, your character is killed.
  • If in the disadvantages, your skill has a chance of effecting you [or something like that], then it might just cost a bit less to use.
  • You can use techniques from things like games and shows but give credit to that then. If at all possible also add your own twist to it.
  • You must have at least two disadvantages. If you add more then copy the bullet code so it looks better. (The bullet code will be placed after the template)


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Template
Code:
[color=#8A0808]Name: [/color]{name of the attack}
[color=#B40404]Health Deduction: [/color]{An admin will put}
[color=#DF0101]TP Required: [/color]{An admin will put}
[color=#FF0000]Level Requirement: [/color]{An admin will put}
[color=#FE2E2E]Description: [/color]
[color=#FA5858]Disadvantages: [/color]
[list][color=#F78181]►[/color]
[color=#F78181]►[/color]
[/list]

Bullet Code
Code:
[color=#F78181]►[/color]

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Inspired by lostgenerations.darkbb.com/forum.htm, all video games that have TP indications (and levels obviously), and RPGMakers

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